Archivi Categorie: augmented reality

Sebastian Errazurriz -A PAUSE IN THE CITY THAT NEVER SLEEPS
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annamaria monteverdi/ maggio 3, 2018/ audiovisual installation, augmented reality

Times Square Electronic Billboards | January 1, 2015 – January 31, 2015 On January 17, 2015, Performance Space 122’s COIL 2015 Performance Festival concluded with a special gathering on Duffy Square with artist Sebastian Errazurriz and Times Square Arts. Chilean artist Errazurriz’s Midnight Moment for January 2015 was an experiment with the contagious phenomenon of yawning, the black and white

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Snapchat e l’arte aumentata: JEFF KOON taglia il nastro e subito viene “vandalizzata” per rivendicare lo spazio digitale pubblico
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annamaria monteverdi/ maggio 3, 2018/ augmented reality

Jeff Koons, inaugura la galleria d’arte aumetata di snapchat In pratica, attraverso le fotocamere dell’applicazione e la funzionalità World Lenses questi lavori si potranno visualizzare in AR quando ci si trovi ovviamente in specifici luoghi. In sostanza le opere saranno “posizionate” in diversi posti del mondo e gli utenti del fantasmino potranno scoprirle e immortalarle quando si troveranno nelle vicinanze.

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Il primo Museo di Arte Urbana Aumentata è a Milano MAUA
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annamaria monteverdi/ maggio 3, 2018/ augmented reality

MAUA – Museo di Arte Urbana Aumentata – è una galleria a cielo aperto, fuori dal centro di Milano, che consta di oltre 50 opere di street art animate con altrettanti contenuti virtuali fruibili attraverso la realtà aumentata. MAUA nasce grazie al al Bando alle Periferie finanziato dal Comune di Milano, con il quale sono stati selezionati e finanziati, tra oltre 150 proposte pervenute,

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Augmented culture by GOOGLE ARTS
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annamaria monteverdi/ maggio 3, 2018/ augmented reality

https://artsandculture.google.com/project/cyark Cyark and Google Arts & Culture are launching “Open Heritage,” the largest 3D collection of heritage data, now available to browse and download at g.co/openheritage. Thanks to Google’s new Arts & Culture project, developed in collaboration with a non-profit called CyArk, you can tour some of the most remote and historically significant locations in the world. The Open Heritage project provides

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I tutorial di #MarcoPucci: UNITY TUTORIAL #1 – REALTÀ AUMENTATA
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annamaria monteverdi/ maggio 3, 2018/ augmented reality

Per vedere tutti i tutorial: www.marcopucci.it SE NON HAI INSTALLATO UNITY CLICCA QUI (PER PC) O QUI PER (iOS) In questo tutorial realizziamo la prima applicazione per Android e iOS in Realtà Aumentata utilizzando Unity e Vuforia. Unity è un software che permette di creare giochi, realtà virtuale e AR mentre Vuforia è una libreria che deve essere integrata con Unity e permette il riconoscimento del marker

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Realtà aumentata per interior design
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annamaria monteverdi/ maggio 3, 2018/ augmented reality

3D Catalog for furniture https://catalog.sayduck.com/ according to Centric Digital Augmented reality in retail study on US customers, furniture is the top product people want to shop with AR (60%). Other products include clothing (55%), groceries (39%), shoes (35%) and jewelry (25%). So even though the AR technology is not ultimately here yet, AR furniture shopping is already a thing known to customers. How do

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Tecnologia aumentata per i Musei: ETT per le Gallerie dell’Accademia di Venezia
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annamaria monteverdi/ aprile 30, 2018/ augmented reality

Gallerie dell’Accademia Venezia   LINK http://www.gallerieaccademia.org/  CHALLENGE Offrire ai visitatori l’opportunità per migliorare il coinvolgimento nel percorso guidato, abilitando un vero e proprio viaggio multimediale nell’arte veneta del XVII e XVIII secolo Rendere l’esperienza museale più intuitiva e soprattutto adatta a tutti Promuovere la didattica digitale, garantendo diversi livelli di approfondimento ed interazione  SOLUTION Tecnologie innovative (totem multimediali, videowall, app

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Made with ARKIT
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annamaria monteverdi/ aprile 30, 2018/ augmented reality

Mixed reality skins will soon become a natural part of our everyday lives. I think we could very roughly describe our mixed reality future as "Snapchat-lense ALL the things". Cool animation by @rubahitam_, definitely check out his other work! Featuring @rginass A post shared by Mixed Reality Design (@mixedrealitydesign) on Feb 14, 2017 at 7:45am PST        

Augmented ART
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annamaria monteverdi/ aprile 26, 2018/ augmented reality

Damjansky Bees and herring in red Alongside the printing press, the internet represents the greatest democratization of knowledge and information in our history. While the work of the artists represented in the exhibit “Hello, we’re from the internet” are not restricted to web-art, the artists are all of a generation inspired by the access, tools, and freedom it has brought them.

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Augmented exhibition/Augmeted museum, Animated paintings
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annamaria monteverdi/ aprile 26, 2018/ augmented reality

ARART is an application that breathes life into objects. ARART presents a new platform of expression connecting artistic creation with reality. ARART è una nuova applicazione con realtà aumentata nata in Giappone  da Shiratori, Takeshi Mukai e Younghyo bak, e permette di trasformare dipinti o disegni in animazioni virtuali in tempo reale. MoMART: A collective of eight internet artists transformed the

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A transmedial story experience: the augmented book Sherwood Rise
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annamaria monteverdi/ aprile 26, 2018/ augmented reality

The first  ‘future of the book’ projects by DAVE MILLER. It’s a transmedia story told over 4 days, through emails and newspapers and mobile phones running augmented reality. It’s an update to the Robin Hood story, commenting on the state of things in the UK. To read the story, please start here: http://davemiller.org/ar/truth/ Sherwood Rise – the Augmented Book   This

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Augmented educational and children’s books and augmented games
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annamaria monteverdi/ aprile 26, 2018/ augmented reality

breezecreativeproducts.com.   E Animated Sandbox Selfie Wall Pic Me On Digital Ball Wall Virtual Tag Dynamic Floor Quantum Space Street Run The Augmented Book is the best way to tell any story, by animating the pages as the viewer turns them. Keeping your visitors physically and visually engaged, this digital interactive blurs the lines between learning and playing. perfect for

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Call for Papers:  Performance and VR Practice; New Work for New Environments    
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annamaria monteverdi/ dicembre 5, 2017/ augmented reality, virtual reality

 The International Journal of Performance Arts and Digital Media is seeking contributions for a special issue on Performance and VR Practice. International Journal of Performance Arts and Digital Media http://www.tandfonline.com/toc/rpdm20/current DEADLINE: 31st January 2018 Full manuscripts should be submitted online: http://www.edmgr.com/rpdm/default.aspx Publication: Autumn 2018 in Volume 14, Issue 2 Virtual Reality technologies have a long and established history. As Oliver Grau recognizes in his seminal

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Augmented reality and Virtual garments
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annamaria monteverdi/ luglio 7, 2017/ augmented reality

Magic mirrors superimpose virtual clothing over viewers’ mirror image to let them evaluate fashion items without actually wearing them. We contribute the Mirror Mirror system that supports not only mixing and matching existing fashion items, but also lets users design new items in front of the mirror and export designs to fabrication devices. Mirror Mirror makes use of spatial augmented reality and

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