Archivi Categorie: interactive performance

EX FABRICA CANAPA-Direzione artista TPO (Prato)

annamaria monteverdi/ gennaio 24, 2019/ interactive performance

EX FABRICA CANAPA Produzione: Teatro Metastasio di Prato Direzione artistica: Compagnia TPO – Davide Venturini Con: Valentina Consoli, Běla Dobiášová Engineering ed effetti visivi: Rossano Monti, Elsa Mersi Musiche originali: Spartaco Cortesi Scene: Laura VdB Facchini “Canapa” è un progetto dedicato alla sperimentazione delle nuove tecnologie digitali ed interattive in ambito teatrale nato in collaborazione con la compagnia pratese TPO.

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Interview to Rosa Sanchez and Alain Baumann (Koniclab) about theatre and technologies. The costs of the media theatre.

Veronica D'Auria/ novembre 7, 2018/ a Sanchez, DIGITAL PERFORMANCE, interactive performance, interactive theatre, Konic

Interview to KONICLAB by ANNA MARIA MONTEVERDI Kònic thtr is a Barcelona based artistic platform focusing on contemporary creation at the border between art and new technologies. Its main center of activity is the application of interactive technology to artistic projects. Kònic thtr is internationally renowned for the use and incorporation of interactive technology in creative projects. Their work have

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Trevor Paglen’s Sight machine with Kronos Quartet and Obscura Digital

Veronica D'Auria/ agosto 1, 2018/ artificial intelligence, interactive performance, interactive theatre

Trevor Paglen is an artist whose work spans image-making, sculpture, investigative journalism, writing, engineering, and numerous other disciplines. Among his chief concerns are learning how to see the historical moment we live in and developing the means to imagine alternative futures. Paglen’s work has had one-person exhibitions at Vienna Secession, Eli & Edythe Broad Art Museum, Van Abbe Museum, Frankfurter

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KONIC THTR a Belgrado con #14 Skyline: quando la (video)danza esplora la vita (e la filosofia).

Veronica D'Auria/ luglio 28, 2018/ digital art, DIGITAL PERFORMANCE, interactive performance, interactive theatre, Konic

I Konic di Barcellona ovvero Alain Baumann e Rosa Sanchez tra i protagonisti della scena digitale catalana, hanno esplorato nella loro lunga e importante carriera internazionale, ogni anfratto delle tecnologie e lo hanno depositato con cura amorevole sul palcoscenico dandogli una forma magica e sorprendente, amichevole e insieme profonda. Dall’arte interattiva al videomapping alla telematic dance (di cui sono gli

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ESPAI NO TÀCTIL (interactive and telematic performance Site Specific-INFLUX) by KONIC

annamaria monteverdi/ novembre 8, 2017/ interactive performance, interactive theatre, Konic, performance

Un concert-dansa-performance amb configuració variable i site specific. El projecte explora la complementarietat i les relacions entre el tàctil i el no tàctil: espai cos = tàctil / espai psicològic = no tàctil. Un encontre dansat de personatges que mai podran tocar-se però sí comunicar-se des de la distància. Un entrellaçat fluir de moviments, música i imatges produïdes en directe que ofereix a

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1,000fps Projector Combined With High-speed Camera

annamaria monteverdi/ agosto 6, 2017/ interactive performance, mapping, NEWS, videomapping

Ishikawa Watanabe Laboratory at the Graduate School of Information Science and Technology, The University of Tokyo, and Tokyo Electron Device Ltd co-developed a high-speed projector capable of projecting images with a frame rate of 1,000fps. SEE THIS ARTICLE: The projector has an 8-bit color scale (256 levels) and a resolution of 1,024 x 768. When combined with a high-speed

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Digital Playgroundz – Interactive Installation

annamaria monteverdi/ agosto 6, 2017/ digital art, interactive performance

Digital Playgroundz – Interactive Installation (UPCOMING SHOW: SIGGRAPH CONFERENCES, LOS ANGELES, 30 July – 3 August, 2017) We have developed a digital playground to be embedded to the real environment. It combines two very potent technologies of projection mapping and large-scale motion detection. Basically this system allows to make multitouch area on every flat surfaces. Main benefits are that there

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DandyPunk Live immersive theater at Sundance Festival 2017

annamaria monteverdi/ luglio 10, 2017/ DIGITAL PERFORMANCE, interactive performance, interactive theatre, videomapping

Trailer for a live, immersive installation at Sundance New Frontier 2017 by Dandypunk, Darin Basile and Jo Cattell “There was an amazing projection mapped, immersive theater piece at Sundance this year by Heartcorps called “Riders of the Storyboard.” Trained street performers interacted with a virtual projection-mapped 2D objects, and through the slight of hand of magic broke these flat objects

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Master in Advanced Interaction directed by Klaus Obermaier and Luis Fraguada IAAC, Institute for Advanced Architecture of Catalonia Barcelona / Spain

annamaria monteverdi/ marzo 18, 2017/ CALL/OPPORTUNITIES, interactive performance, interactive theatre, Master e workshop

The Master in Advanced Interaction (MAI) is a unique opportunity for Designers, Visual and Performing Artists, Choreographers, Dancers, Architects, Interaction Designers, VJs and DJs, Sound Artists, Scenographers, and profiles from related backgrounds to explore creative uses of technology for experimental and practical purposes. Master in Advanced Interaction The course is aimed at developing and exhibiting pr which define meaningful interaction through

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XTH Sense: the first biocreative instrument

annamaria monteverdi/ marzo 16, 2017/ DIGITAL PERFORMANCE, interactive performance

After 5 years of development, creative workshops worldwide and published research, the world’s first biocreative instrument, the XTH Sense, is ready! Help us raise the funds needed to manufacture the first batch. Without your help we cannot make it on our own. By pre-ordering the XTH Sense now you contribute to bringing this innovative open hardware and open source technology

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Systorgy, a platform for interactive environment by Antunez Roca

annamaria monteverdi/ marzo 16, 2017/ DIGITAL PERFORMANCE, digital workshop, interactive performance

Systorgy is a platform that offers free tools for writing and subsequent control of interactive environments. Systorgy is based on software and hardware tools developed from 1992 by the artist Marcel·lí Roca Antúnez and his team of collaborators. Since 2002 these tools take the form of the application POL, core labor of Marcel·lí’s interactive work and the Systorgy project. The

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Robert Lepage and the New York MET Opera 2011-2013 (Ring Cycle)

annamaria monteverdi/ marzo 2, 2017/ DIGITAL PERFORMANCE, interactive performance, videomapping

Lepage’s Ring Cycle proved to be the most technically advanced production the Met has embarked upon. Lepage and Met director Peter Gelb are on the record as having tried to imagine the Ring the way Wagner would have staged it if he had access to twenty-first century technology.Video projection and the use of a very unique set required true theatrical

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Digital Theatre: Teatime with me myself and I (Taiwan)

annamaria monteverdi/ febbraio 5, 2017/ DIGITAL PERFORMANCE, interactive performance, interactive theatre

Very Theatre from Taiwan performs a video, mobilephone interaction act. Fra Click Festival 16 maj 2015 Teatime with Me, Myself and I, a theatrical performance directed by Chou Tung-Yen, to rethink and reframe the shift in the mode of spectating introduced by contemporary artists. The work inherits the original themes – “mobile phone”, “life full of screens” and “media world”

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Taller de sistemas interactivos: visión artificial aplicada a las artes performáticas y a la instalación.

annamaria monteverdi/ dicembre 19, 2016/ interactive performance La performance con sistemas interactivos describe una forma de arte híbrida que combina las artes escénicas, el vídeo arte y la instalación, con las características de las tecnologías interactivas, de donde emergen nuevas cuestiones filosóficas sobre el cuerpo virtual, el escenario aumentado y la transformación del rol del espectador. Este curso está orientado a dotar a los participantes de

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Performance and Media, Taxonomies for a changing field

annamaria monteverdi/ dicembre 13, 2016/ DIGITAL PERFORMANCE, interactive performance, LIBRI

Performance and Media Taxonomies for a Changing Field by Sarah Bay-Cheng, Jennifer Parker-Starbuck, and David Saltz An innovative approach for explicating and mapping work at the media and performance nexus Description This timely collaboration by three prominent scholars of media-based performance presents a new model for understanding and analyzing theater and performance created and experienced where time-based, live events, and

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Theatre performance and Technology by C. Baugh

annamaria monteverdi/ dicembre 13, 2016/ interactive performance, LIBRI

CHRISTOPHER BAUGH is Emeritus Professor of Performance and Technology at the University of Leeds. He is himself a professional stage designer, is Chair of the Society for Theatre Research’s Research Committee, was on the planning committee for The Globe Theatre, Bankside, and is editor of the journal Scenography International (with Christine White). Throughout history, scenography has played a significant role

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The poetry (and philosophy) of face projection mapping. My interview to NOBUMICHI ASAI, author of the OMOTE project

annamaria monteverdi/ novembre 16, 2016/ digital art, interactive performance

Nobumichi Asai is one of the best known media artist and projection mapping producer. Graduated from Department of Science, Tohoku University. Currently belongs to WOW Inc. Creative/Technical Director/Media Artist. He is globally acclaimed with face mapping for Lady Gaga at the Grammys 2016, “Connected Colors” for Intel’s global campaign, the laser hologram “Light of Birth” exhibited at La Triennale di Milano

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annamaria monteverdi/ novembre 15, 2016/ DIGITAL PERFORMANCE, interactive performance

PERHAPS ALL THE DRAGONS – Horror Vacui [#3] – 2014 […in our lives are princesses who are only waiting to see us act, just once, with beauty and courage] One round table with thirty seated screens at one side of the table and thirty audience seats at the other side. Thirty one-on-one narratives. The spectator can choose five he would

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Carl Fillion et le travail avec Robert Lepage pour la scénographie

annamaria monteverdi/ novembre 5, 2016/ DIGITAL PERFORMANCE, interactive performance, Lepage

Carl Fillion, né en 1966 dans la province de Québec au Canada, est diplômé de la section scénographie du Conservatoire d’Art Dramatique de Québec en 1991. Fort de son expérience technique, Carl Fillion est très rapidement en demande pour concevoir plusieurs scénographies avec les professionnelles les plus en vues du milieu du théâtre au Québec. Rapidement il se démarque avec

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The Tempest & Intel-Royal Shakespeare Company

annamaria monteverdi/ novembre 3, 2016/ DIGITAL PERFORMANCE, interactive performance

The Tempest runs November 8 to Jan. 21 at the Royal Shakespeare Theatre in Stratford-upon-Avon. FROM: If you think computer-generated special effects are only for blockbuster movies, then the 2016 stage production of The Tempest by the Royal Shakespeare Company (RSC) might surprise you. Working with Intel and The Imaginarium Studios – the performance capture studio co-founded by actor Andy Serkis

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Performance Fuma-Kai (ENRA – motion graphics performing arts)

annamaria monteverdi/ settembre 11, 2016/ DIGITAL PERFORMANCE, interactive performance

Le groupe de danse japonais ENRA réalise une performance chorégraphique intitulée “FUMA-KAI” devant un mur de projection où les danseurs vont interagir avec les animations projetées en guise de décor. Sous la direction de Nobuyuki Hanabusa, la troupe ENRA est composée des danseurs Maki Yokoyama, Saya Watatani, Tachun, Yusaku Mochizuki et Tsuyoshi Kaseda. Ce spectacle de danse multimédia a été

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Nobumichi ASAI:Connected Colors, Real time projection on face

annamaria monteverdi/ settembre 7, 2016/ DIGITAL PERFORMANCE, interactive performance, videomapping

New face projection mapping work using Real-Time Face Tracking “Connected Colors” is included within the Intel Corporation experience amazing campaign. “Connected Colors” which was planned and produced with the technical direction by media artist Nobumichi Asai (WOW), conceptualizes the coexistence of life. The motif is centered on the colors of nature, and is an expression of electric make-up in the

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annamaria monteverdi/ settembre 7, 2016/ DIGITAL PERFORMANCE, interactive performance

Polymedia, a technical partner of the Moscow Musical Theatre for the play All about Cinderella, helped to prepare a new production. In the fifth theater season, the company worked on a project to stage a rock-opera version of Fyodor Dostoevsky’s classic novel, Crime and Punishment, in Moscow. Polymedia prepared an innovative solution – 6D video mapping – for the implementation

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The Pygmalion multimedia performance by Sila Sveta

annamaria monteverdi/ settembre 5, 2016/ DIGITAL PERFORMANCE, interactive performance

The Pygmalion multimedia performance was created by Sila Sveta for the second round of America’s Got Talent TV show and premiered on NBC Channel on July 29, 2016. Producers: Alexey Rozov, Denis Astakhov, Andrey Kostyuk Art Director: Ilya Balakin Creative Director: Alexander Us Project Manager: Sveta Yermolayeva Production Director: Vadim Vinogorov Technical Production: Mursal Mamedov, Maxim Tulin Supervisor: Vladimir Mischenko

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LEVITATION Interaction design and Motion Graphics by Sila Sveta

annamaria monteverdi/ settembre 5, 2016/ DIGITAL PERFORMANCE, interactive performance

‘Levitation’ is a collaborative performance by Sila Sveta and Anna Abalikhina shown on the TV show ‘Big Ballet’. All visuals were rendered in real time without any post production. More on Behance: For us it was an opportunity to experiment with no limitations and test technologies developed in-house by the studio itself. We produced special graphics and

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360° Interactive Visuals and Music by Yago de Quay

annamaria monteverdi/ settembre 5, 2016/ FOCUS, interactive performance

Yago de Quay is featured using RealSense cameras and Curie-enabled wristbands that track hand gestures and location and use that data to control music and visuals. A project that took 3 months of working with the Intel to develop unique wristbands, gesture algorithms, radio transmission, music, visuals and dance. Team: Peter Sistrom – Visual Artist Yago de Quay – Performer

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