Archivi tag: interactive installation

Un Festival da “sold out”: Pomezia Light Festival, ovvero quando a vincere sono le idee
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Eccoci finalmente a tirare le somme di un Festival decisamente importante per il panorama italiano e di cui sentiremo sempre più parlare. Una prima edizione davvero coi fuochi d’artificio, considerato che si è trattato di uno dei primi eventi del suo genere nella regione Lazio.

Parliamo del POMEZIA LIGHT FESTIVAL (9-10-11 giugno 2017).

Nato con l’ambizione di farsi largo tra i grandi festival europei di luci (Lione e Pola), il Pomezia Light Festival come prometteva il sottotitolo (realtà aumentata e habitat urbano) ha sommato nel suo ricco programma, molto di più di quello che si vede normalmente nei festival internazionali: la selezione dei giovani artisti tecnologici, tra videoart e light art; la vetrina delle nuove tecnologie, l’evento in videomapping che mostra in nuova luce l’architettura centrale della cittadina, la Torre civica; gli eventi di formazione, gli approfondimenti, i momenti di gioco per bambini, i laboratori creativi.

Non poteva mancare il Walkabout condotto da Carlo Infante (Urban Experience) e  Anna Marotta (Cantierealtà) con il percorso alla scoperta dell’ambiente urbano.

Una formula che il pubblico ha apprezzato, riempiendo all’inverosimile la piazza e facendo lunghe file per vedere le installazioni e tornarci anche due o tre volte.

Completamente organizzato dall’Associazione Culturale Opificio, composta in parte da ex studenti dell’ISS Roberto Rossellini e dal Prof. Roberto Renna e dalla Professoressa Daniela Venanzangeli, l’evento ha modificato, dal 9 all’11 giugno, il volto della città alle porte di Roma.

Il coinvolgimento di scuole, associazioni, gruppi di artisti e di studiosi, ha reso il Festival particolarmente vivace e partecipato, secondo un’idea condivisibile, di territorio come “campo di forze”, un insieme di idee, progetti e modalità creative che possono spargersi intorno come in un arcipelago  ma dove è necessario orientarsi con una mappa. Una mappa non solo portatrice di dati ma anche di segni: una mappa poetica che chiede di essere interpretata.

Ma oltre a questo, l’eccellente direzione artistica di Roberto Renna (una vita nella produzione filmica e teatrale, oggi dedito con grande passione alla formazione dei giovani) e del suo staff Opificio (segnaliamo l’ottimo Emanuele Polani), ha siglato con un marchio di grande originalità il Festival, grazie  a uno studiato e attento percorso nelle vie cittadine scandito da luci e video, dove lo scorcio quotidiano persino banale diventava prezioso, insolito e familiare al tempo stesso: e così gli artisti hanno giocato con gli oggetti “trovati” della città, chiedendo la prossimità, l’avvicinamento quasi  intimo dello spettatore all’opera.

Si è valorizzato col Festival, un nuovo paesaggio, in un’alchimia di forme, colori e luci che ha tracciato traiettorie sensoriali inusuali ed emozionali. Nell’allestimento effimero ma significativo di una scena urbana, sono diventati palcoscenici naturali gli spazi residuali della città estesa e i segni marcati di una deindustrializzazione in corso.

Una festa fatta di fontane danzanti, di glitch art, di light painting, di installazioni interattive, di alberi che si illuminavano con led, di graffiti digitali, di video live e spettacoli; un festival che ha emozionato per le proiezioni sull’acqua, per la maestria inaspettata di giovanissimi artisti, per la ricchezza tematica dei percorsi.

Il Guerrilla Lighting è stato poi, un altro momento particolarmente atteso: un evento effimero che si proponeva di illuminare edifici particolari mostrandoli sotto una diversa prospettiva a cura degli studenti delle scuole I.I.S. “Via Copernico”, Liceo Blaise Pascal, IIS Largo Brodolini,

La bravura di chi ha organizzato il Festival sta proprio nel senso etimologico del verbo comporre: saper disporre insieme cose diverse.

(to be continued)

 

 

Digital Provence: TeamLab for L’Occitane
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From September 16th, the Shinjuku branch of L’Occitane hosts “Digital Provence”, an installation “powered” by teamLab.

A digital gallery space on the fourth floor of the store utilizes beauty products by the French retailer to create an immersive experience all around the visitor. The Digital Provence Theater installation harnesses the fragrances of the L’Occitane wares, revelling in the signature lavender of Provence.

loccitane shinjuku teamlab digital immersion provence installation

The ground floor has two further installations: the Fragrance Wall, a mirror that projects Provençal flora around you and releases an aroma; and the Flower Table, which displays the natural sources and applications for L’Occitane products when they are placed on the surface.

loccitane shinjuku teamlab digital immersion provence installation

Even in central Tokyo, visitors can get a virtual sense of the region in which all of L’Occitane beauty items are produced.

The new installation is supported by French and Provençal tourism bodies.

https://www.youtube.com/watch?v=BquXXjmQu6o

http://jp.loccitane.com/digital-provence,123,2,69000,949885.htm

The interactive installations by teamLab
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The internet has changed the relationship between people and contents – people participate in and have become a part of contents. In this interactive art work the viewer’s presence mixes with an abstract world of squares and delicately drawn grid lines.

Ito Jakuchu (1716-1800), was an early modern Japanese artist active in Kyoto during the Edo Period. Jakuchu has left us with a unique style of painting where the surface is made up of a grid of tens of thousands of squares or tiles that are individually colored. This work shares the motifs and method of expression of Jakuchu’s, “Birds, Animals, and Flowering Plants”, and “Trees, Flowers, Birds and Animals”.
http://www.team-lab.net/en/all/art/uf…

Light Night by Zach Lieberman +team. Interactive videomapping
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In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall.

We used 3 different types of interaction – body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. There were 6 scenes, cycled every hour for the public.

LINKS

http://yesyesno.com/night-lights
http://www.openframeworks.cc

LUKAS TRUNIGER, Prix Cube 2016
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Lukas Truniger, Deja Entendu I An Opera Automaton

Deja Entendu | An Opera Automaton est une installation générative.

La structure du langage – musicale à l‘origine – est le point de départ de ce travail. Basée sur des textes et des mélodies d‘opéras inspirés par le mythe de Faust (l‘épopée de la curiosité humaine et de ses limites), l‘installation explore les contours sous-jacents du langage.

Il s‘agit d‘une installation constituée d‘objets industriels. 102 écrans de publicité et 102 haut-parleurs créant un espace lumineux et sonore, composé de schémas répétitifs, projetant le virtuel dans l‘espace. Les phrases et mélodies des chanteurs sont constamment reproduites à l‘aide de logiciels d‘apprentissage-machine. De puissants algorithmes, omniprésents dans notre société, en perpétuelle relation avec nous, transformant notre façon de parler et d‘écrire.

C‘est un jeu avec les frontières de la perception. L‘instant où le langage perd son sens et devient abstrait. Un langage poussé à ses limites au point de ne conserver qu‘une structure purement rythmique et mélodique. C’est la nature organique du langage, imitée par une machine, qui révèle la véritable poésie (dans toute son absurdité) du numérique.

Deja Entendu - Photo © Lukas Truniger

La structure du langage – musicale à l‘origine – est le point de départ de ce travail. Basée sur des textes et des mélodies d‘opéras inspirés par le mythe de Faust (l‘épopée de la curiosité humaine et de ses limites), l‘installation explore les contours sous-jacents du langage. Il s‘agit d‘une installation constituée d‘objets industriels. 102 écrans de publicité et 102 haut-parleurs créant un espace lumineux et sonore, composé de schémas répétitifs, projetant le virtuel dans l‘espace. Les phrases et mélodies des chanteurs sont constamment reproduites à l‘aide de logiciels d‘apprentissage-machine. De puissants algorithmes, omniprésents dans notre société, en perpétuelle relation avec nous, transforment notre façon de parler et d‘écrire. C‘est un jeu avec les frontières de la perception. L‘instant où le langage perd son sens et devient abstrait. Un langage poussé à ses limites au point de ne conserver qu‘une structure purement rythmique et mélodique. C‘est la nature organique du langage, imitée par une machine, qui révèle la véritable poésie du numérique.

Plus d’infos sur l’artiste / Voir la vidéo de l’oeuvre

Deja Entendu / An Opera Automaton est une production du Fresnoy – Studio national des arts contemporains. Lukas Truniger est accompagné par Bipolar dans le cadre du dispositif RUNWAY, en partenariat avec Le Fresnoy – Studio National des arts contemporains. Crédits photos : Lukas Truniger, Lucie Ménart, Marie Lelouche

“Breaking the Surface”, interactive installation by SDG
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“Breaking the Surface” is a conceptual installation created by Scandinavian design group for the 10-year anniversary of the Norwegian oil company Lundin Norway. It was first exhibited as a central part of the company’s pavilion at the ONS energy convention in Stavanger, Norway (August 2014) and will later be mounted as a permanent installation in the company’s headquarters in Lysaker, Bærum, Norway (August 2015).

“Breaking the Surface” in many ways reflects Lundin Norway’s pioneering and innovative attributes by pushing technological boundaries. The installation draws inspiration from how the company’s geologists and geophysicist’s look at the world below sea level through detailed reconstructions of sub-surface landscapes created from seismic imaging and drill samples. An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the second.

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The advanced technology used in the installation includes a series of sensors able to track the movements of visitors and adjust the movement of the tubes accordingly. The experience created is inherently interactive, with the tubes dodging the heads of passers-by and echoing the graceful movements of ocean tides. The effect is achieved through a complex system of sensors, pipes, and moving mechanical parts designed to be controlled by a customized openFrameworks setup, with additional add-ons created by the designers themselves.

Six crystals hang within the forest of acrylic tubes and encapsulate actual oil samples from Lundin’s most important discoveries. Designed for a Scandinavian energy conference in August 2014, the two-story installation will by August 2015 be a permanent fixture at the new Lundin’s offices in Norway.

The installation consists of 23 by 23 custom made brackets designed to steer and drive the motion of each individual pipe. Each module is made up of a flexible stainless steel construction, housing an industrial servomotor, one drive wheel, six supporting wheels and a capacitive sensor for position compensation every time a reference point inside the pipe passes through the bracket. All of these modules are mounted in rows of 23 with all of the electronics mounted on the end of each row. These modules are then connected to the overall control system running on four industrial PCs. The mechanical system is designed to be embedded in the floor between the two stories. The sensory layer is designed to deal with a demanding tracking situation in a tight space and the need for redundancy to ensure no blind spots.

Project page

belowthesurface.no

Press

creativeapplications.net
wired.com
archdaily.com

Partners

Robotics engineer – James A. Fox / Abida
Architect – KONTUR / Ctrl+n
Building engineer – KONTUR
Mechanical design / Installation – Intek Engineering
Industrial design – Pivot Produktdesign

Awards

Gold, Gullblyanten 2015
Two nominations at Gulltaggen 2015
Norwegian Design Council Award 2015 (Merket for god Design)