A new history of digital art from the 1960s to the present day, with decade-by-decade essays exploring evolving digital art practices, alongside interviews with artists, gallerists, museum curators and collectors. This is the global story of digital art from its earliest beginnings to the innovative work of today, encompassing wide-ranging, experimental practices, from computer-generated works on paper created by mathematicians, scientists, engineers, programmers and artists in the 1960s to interactive installations, virtual reality, net art and videogames. A collaborative, dynamic approach still characterizes the practice of today’s digital artists, who employ technology as a tool while examining its social, ethical and political impact.

Digital Art: 1960s – Now delves into ideas of artificial intelligence, computer animation, simulation and cybernetics through the historic works of pioneering artists such as Analívia Cordeiro, Manfred Mohr, Vera Molnar and Frieder Nake, alongside renowned contemporary practitioners including Danielle Brathwaite-Shirley, Ibiye Camp, Sarah Friend, Trevor Paglen and Anna Ridler.
‘…visually irresistible, concise yet packed with interesting anecdotes.’ – We Make Money Not Art, 23 January 2025
‘an important study of the medium…’ – Chris Michaels, The Art Newspaper, Number 371, October 2024
Author/Artist/Designer
Pita Arreola, Corinna Gardner, Melanie Lenz
Pages
208
Dimensions
28 x 23 cm
ISBN
9780500480977
Colour
Multicoloured
Product code
169111
Book Format
Hardback
