Digital Playgroundz – Interactive Installation
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annamaria monteverdi/ Agosto 6, 2017/ digital art, interactive performance

Digital Playgroundz – Interactive Installation (UPCOMING SHOW: SIGGRAPH CONFERENCES, LOS ANGELES, 30 July – 3 August, 2017)

We have developed a digital playground to be embedded to the real environment. It combines two very potent technologies of projection mapping and large-scale motion detection. Basically this system allows to make multitouch area on every flat surfaces. Main benefits are that there are no limits in a scale of game-stage (it could be 1km long if you want) and no limit how many people can be involved in one moment. Not only children will enjoy it. 😉

Basically this system allows to make multitouch area on every flat surfaces. Technically it’s combination of motion-tracking and projection-mapping. Main benefits are that there are no limits in a scale of game-stage (it could be 1km long if you want) and no limit how many people can be involved in one moment.

Here is a video from our test installation in Prague. We developed kind of computer game but projected in real scenery. It is mainly dedicated to kids but also adults were involved as players.

 

The Demonz is a large-area virtual reality game projected in to reality. The goal is similarly as in the classic czech ball game from childhood “dodgeball“ but instead of hitting live opponents you will try to hit virtual targets in the shape of animated figures or other moving objects. Due to combination of art and programming work was created a unique game pushing you to move and cooperate with the others.

Digital Playground – Turning walls into interactive installations