Archivi categoria: Animation

Lino Strangis VR live al KLANG di Roma: Perdersi nella Realtà Virtuale (e dare vita ad altri mondi)
1219

Lino Strangis uno dei  migliori rappresentanti della Computer Art in Italia, persegue da anni in modo rigoroso la sua idea estetica di “intermedialità” che comprende oggi sculture 3D, Realtà Virtuale, installazioni immersive collocandole in azioni performative che “estendono” e “espandono” al limite della fantascienza, i confini della realtà. E’ l’esempio della straordinaria e originalissima performance di Azione sonora Altre musiche per Altri mondi al  KLANG di Roma del 4 aprile legata all’omonimo album di musica elettronica sperimentale di prossima uscita.

E in questa realtà parallela, formata da una costellazione scenografica digitale totalizzante fatta di sculture in forma di aggregato corallino 3D di note scappate dalla partitura per mineralizzarsi in altre vite – totemici relitti di una memoria umana- la performer (Veronica D’Auria) si immerge e si perde, indossando una “maschera” Oculus Rift che la rende al tempo stesso cieca e testimone di visioni surreali che dona al pubblico.

Lei è dentro forme in trasformazione, prigioniera di sogni/incubi plasmati in diretta in un firmamento digitale altrui:  Il suo corpo diventa segno dentro altri segni digitali che insegue suoni liquidi. Nulla accade prima dell’epifania rappresentata dall’atto di indossare la maschera-Oculus nelle cui cavità si ritrovano mondi fantastici creati in diretta dal “plasmatore” Lino Strangis.  La Realtà virtuale quale piattaforma teatrale e insieme maschera evocativa di mondi in divenire. E’ la materializzazione di utopie avanguardiste, a detta dell’autore in cui suono e immagine si sublimano a vicenda, definendo territori drammaturgici complessi, improvvisati e  ogni momento rinnovati e rinati dal vuoto e dalla luce.

Così Strangis ci racconta la funzione centrale della musica (e dei suoni) nella performance, vero centro gravitazionale di tutte le arti messe in campo: Sono scritture musicali per libere improvvisazioni, tramite le quali ho cercato di proseguire quella linea di ricerca che ha visto la scrittura musicale diventare altro, altre arti. Mi interessa molto spingere la performance sonora-musicale fino alla fondazione di una scena che ricomponga le drammaturgie sonore a quelle di gesti, luci e visioni in una versione minima e odierna dell’opera totale.

La performance al KLANG anticipa una serie di eventi, incontri, presentazioni di libri in cui l’opera di STRANGIS sarà al centro di molte attività ed esperienze multisensoriali per il pubblico prossimamente al MACRO di ROMA.

Qua il sito rinnovato dell’autore

La Chute / The Fall, Boris Labbé (FR)-Ars Electronica 2018- Award of Distinction
1155

As celestial beings descend to Earth vitiating its population, the world’s order unbalances. Initiated by these terms, a tragic fall leads to the parturition of crucial opposites: Hell and Heaven’s circles.

 

Boris Labbé got the inspiration for his film from reading Dante’s Divine Comedy, but it isn’t an adaptation. In fact, the work gives a sensation of being an amplified imaginary creation that draws upon art, myths, and the history of mankind. The artist was clearly influenced by Bosch’s The Garden of Earthly Delights, Bruegel’s The Fall of the Rebel Angels, Botticelli’s illustration of Dante, Goya’s The Disasters of War and Henry Darger’s In the Realms of the Unreal. With La Chute Boris Labbé continues his experimental research with a new sense of narrative, and pursues his work around loops, metamorphoses, and the intertwined processes of degeneration and regeneration.

The artist uses traditional techniques combined with computer composition editing. The animated sequences consist of Indian ink and watercolor drawings on paper (21 x 30 cm), approximately 4,000 original drawings were needed to create the whole film. The multilayered compositing as well as the camera movements were made with After Effects during the process. Boris Labbé works with a small team of artists, technicians, and animation students who help him to assume this laborious and non-conventional working process. Parallel to the animation process, the musical composition was created by the Italian composer Daniele Ghisi. He’s worked with database existing music, mainly string quartets, edited digitally in a complex multilayered electronic music composition.

Biografie:

Boris Labbé (FR)Boris Labbé (FR). After obtaining a DNAP (National Diploma in Visual Arts) at the School of Art and Ceramics in Tarbes, Boris Labbé continued his studies at EMCA – École des Métiers du Cinéma d’Animation in Angoulême, where he produced numerous projects, including Kyrielle, awarded with the Special Jury’s prize for Graduation Films at the Annecy International Animated Film Festival in 2012. Simultaneously, he developed his work as an artist and film director. He spent one year as an artist member at the Casa de Velázquez in Madrid, Academy of France in Spain. Later on he started his collaboration with Sacrebleu Productions and directed the short films Rhizome (2015), which was awarded the Grand Prize at Japan Media Arts Festival in Tokyo, and the Golden Nica at Prix Ars Electronica in Linz. La Chute (2018) was selected for special screenings at the 57th Semaine de la Critique, Cannes Film Festival.

Credits:
La Chute (The Fall) is an animated short film directed by Boris Labbé and his second collaboration with Sacrebleu Produtions after his last project Rhizome (Golden Nica, Prix Ars Electronica 2016, Computer Animation, Film, VFX).

Produced in France by Sacrebleu Productions, in association with Boris Labbé, La Chute received support from CNC, Ciclic Animation, Fondation Jean-Luc Lagardère, Strasbourg Eurométropole, France Télévisions, and Procirep – Angoa and Sacem.

Director: Boris Labbé
Music: Daniele Ghisi, www.danieleghisi.com
Producer: Sacrebleu Productions, Ron Dyens
Animation: Boris Labbé, Armelle Mercat, Hugo Bravo, Capucine Latrace
Animation trainees: Claire Boireau, Edgar Collin, Johann Etrillard, Jean Gégout, Alexis Godard, María José Suárez
Compositing: Boris Labbé, Sami Guellaï
Calibration: Yves Brua
Mixing: Régis Diebold

BIO

Graphic artist from his beginning, Boris Labbé has been developing, over the last eight years, an approach in animated video. Experiment after experiment, the film he develops tend to leave the spatio-temporal pattern imposed by the classical cinema, evolving towards video installation devices that include major technological revolutions of the past century, crossed with the latest digital technology generations. All his videos, like a part of the experimental film heritage have the emblem of the palingenesis, concept making both appeal to the loop and regeneration : cyclical return of the same events ; regular reappearance of ancestral characters ; perpetual return to life.

Boris Labbé was born in 1987 in Lannemezan (Hautes Pyrénées, France).
He lives and works between France and Spain (Madrid).
He studied at the School of Fine Arts in Tarbes (ESACT) and in the school of animated film in Angoulême (EMCA) until 2011. Then he was member of the Académie de France in Madrid, as resident at the Casa de Velázquez (2011-2012). After that he was in residence at the HEAR – Haute école des arts du Rhin (oct – dec 2013), as well as at CICLIC Région Centre (apr – dec 2014), and in ESCY in Yssingeaux (nov 2015 – apr 2016) in partnership with the DRAC Auvergne and VIDEOFORMES.

His work has been shown in contemporary art exhibitions in France, Spain, Canada and Japan as well as in over one hundred international film and video festivals.
He received many prizes for his work, so as the Special Jury Prize at the Annecy festival in 2012 forKyrielle, the prize for the Best video installation in roBot festival in Bologna and in the Multivision Festival in St. Petersburg for Danse macabre (2013) among others.
This video installation, exhibited in Montreal (March – May 2016), is now concerved in the Cinémathèque Québécoise collection.

At last, after a short tour around the world and several distinctions in renowned festivals (Annecy, Fantoche, BIAF, CutOut Fest, Stuttgart…), his latest short film Rhizome (2015), produced by Sacrebleu Productions, has been awarded by the Grand Prize at Japan Media Arts Festival in Tokyo and the Goden Nica Animation at Festival Ars Electronica in Linz.

DEEP SPACE 8K Ars electronica center-LINZ
681

A sensational, internationally unique experience awaits visitors to the Ars Electronica Center since August 2015. A 16 by 9 meters wall and 16 by 9 meters floor projection, laser tracking and 3-D animations were the specialities of the Deep Space since 2009. An all-out upgrade of the venue’s technical infrastructure of the Deep Space will enable audiences to enjoy projections at 8K resolution and thus worlds of imagery at a never-before-achieved level of quality! Full HD and 4K—that’s yesterday’s news. 8K is what’s happening now, and that standard is set by the latest update to Deep Space at the Ars Electronica Center. A visit to Deep Space 8K promises to be extraordinary, fascinating, impressive, breathtaking.

Program

WEEKDAYS & WEEKENDS

Enjoy the Deep Space 8K to the fullest extent: gigapixel photographs, lapse videos, historical sites in 3-D, images from inside the human and games to join are repeatedly presented. Because of the diverse opportunities in Deep Space 8K a presentation is never like another! Here you can find the Deep Space program: http://www.aec.at/center/en/programm/deep-space-programm/

DEEP-SPACE-WEEKEND

The Deep Space 8K impresses with such a wealth of program opportunities that they can not be savored in the everyday museum life. Therefore, there are the Deep-Space-Weekends, which are each dedicated to a specific subject: http://www.aec.at/center/en/programm/wochenende/

DEEP SPACE LIVE

The Ars Electronica Center is hosting a Deep Space LIVE event every Thursday (except holidays) at 8 PM. Each presentation will feature ultra-high-definition imagery in 16×9-meter format and will be accompanied by expert commentary, entertaining stand-up repartee, and musical improvisation: http://www.aec.at/center/en/programm/deep-space-live/

Programs at the Deep Space 8K

ausstellungen_deepspace_universummensch_NEU_en1ausstellungen_deepspace_kulturelleserbe_NEU_enausstellungen_deepspace_spielraeume_NEU_enGigapixelsausstellungen_deepspace_astronomie_NEU_enausstellungen_deepspace_medienkunst_NEU_enPlanet EarthAction Packausstellungen_deepspace_best of ars electronica_en

Making-of Deep Space 8K

Interviews and storys

On the Ars Electronica Blog you will find detailed interviews and background stories about the Deep Space 8K: www.aec.at/aeblog